Rotate Entity/ Rotate Entity TO
Strengths
Able to Rotate the Entity continuously or from one angle to another.
Weaknesses
Can be difficult to accurately measure the rotation in Euler Angles.
Opportunities
Creating a dynamic reactive architecture that uses complex rotations to emphasis or analyse peoples movements.
Threats
Will need collisions turned off to avoid unexpected collisions. This makes the prospect of having rotating platforms limited.
Entity Spawn Archetype
Strengths
Very powerful tool. Able to spawn any archetype entity at any location with any scale, position and rotation.
Weaknesses
Can only spawn archetype entities.
Opportunities
Spawning markers as a way of tracking movements, spawning whole architectures dynamically to create the environment.
Threats
I find archetype entities hard to set up, and access the properties, this could limit potential ideas.
Beam To
Strengths
Can instantly Move an Entity to a new location with a new scale and rotation if desired.
Weaknesses
You can't track the movement of the entity.
Opportunities
Dynamically moving lots of entities with no risk of collision problems. Is possible to reuse the same entities over and over for different tasks by beaming them to new locations with different scales and rotations.
Threats
If the end co-ordinates are wrong it will be hard to debug the flowgraph because you can't see what path the entity takes as it "teleports" to the defined location.
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