Monday, September 13, 2010

Flowgraph Research

Flowgraph Node - Image:ColorCorrection


ColorCorrection - Crymod Wiki
This Node controls the color properties of the screen, useful for creating certain moods and atmospheres. In synergy with other screen/weather effects I'm hoping to find interesting ways to use create a certain feeling or emotion to differentiate architectures.

Flowgraph Node - Entity:BeamEntity


BeamEntity - Crymod Wiki
The Node allows an Entity to be "beamed" or instantly moved to a new location. I think some interesting results could be achieved using this node to instantly shift structures and other architecture in particular ways.

Flowgraph Node - AI:GotoSpeedStance


I couldn't find much information on this node, however it will be useful to master as it will allow me to control AI.


I'm also looking at other nodes to do with AI to add another dimension to the spaces i create. Creating an AI that will react to the peculiar changes in the environment.

Flowgraph Node - Movement:RotateEntity


Rotates an around an axis at a x degrees per second. I already have some experience using this Node and creating interesting dynamic architectures with it.

This Node will be useful for creating a dynamic space that will influence how people move; similarly the Node RotateEntityTO rotates an object between two points, this will be helpful in creating objects that rotate as a reaction to the players movement.

Flowgraph Node - Entity:SpawnArchetype


Spawns an archetype entity, the location, rotation and scale of this entity can be specified through the inputs. This will be useful in creating a reflexive architecture.

2 comments:

  1. Try to develop these along with a Porosity Lens that will allow you to analyse human interaction with space.
    what did you use to stop the physics in your exp 1?

    ReplyDelete
  2. Ill keep that in mind, i created a blog post of the flowgraph from exp1.

    Enjoy!

    ReplyDelete